Train Journey to Khao Luang Game

  • Pisit Prommanchu achelor of Business Administration Program in Digital Business Computer, Faculty of Management Science, Nakhon Si Thammarat Rajabhat University
  • Abdularsis Ardeelee Bachelor of Business Administration Program in Digital Business Computer, Faculty of Management Science, Nakhon Si Thammarat Rajabhat University
  • Utumporn Sriyom Bachelor of Business Administration Program in Digital Business Computer, Faculty of Management Science, Nakhon Si Thammarat Rajabhat University
Keywords: Game 2D, Train Journey to Khao Luang, Open Source

Abstract

This quantitative research aimed to (1) design and develop the Train Journey to Khao Luang game, (2) evaluate the game's effectiveness and (3) study of satisfaction of the Train Journey to Khao Luang game. The population consisted of 100 students from the Digital Business Computer program and the sample group included 80 students selected through purposive sampling. The research instruments were an effectiveness evaluation form and a user satisfaction questionnaire. The statistics used for data analysis were percentage, mean, and standard deviation. The research findings were as follows: (1) the game was designed and developed using the open-source Godot Engine, focusing on 2D gameplay with three difficulty levels: easy, medium, and hard; (2) the effectiveness of the game was at a high level; and (3) the results of user satisfaction with the game found that the satisfaction assessment item was at the highest level.

Published
2025-08-21